As mentioned before, the gameplay concepts of challenging difficulty and randomized levels have been done many times before, but it was Dark Souls that redefined the old school adage of “ Try again, do better” that was commonplace in Arcades and NES releases, and is now regarded as the modern point of reference regarding the concept.Īs for Roguelikes, it is actually more difficult to narrow down which recent game was responsible for the modern trend: some may cite The Binding of Isaac as the first modern Roguelike to reach mainstream appeal, while others may insist that Spelunky takes the crown coincidentally, these games all happened to release roughly around the same time, along with the third oft-cited title: Rogue Legacy. ![]() It turns out that gamers love dying frequently and uniquely, a desire both genres are happy to serve atop brutal difficulty, tons of customization and upgrades, and a whole lot of big swords and stat-enhanced armour to boot. Which brings us to what may be the two most commonly iterative genres nowadays, particularly with Indie creators: Roguelikes and Souls-likes (the latter has also been dubbed “Soulsborne” by some, but the genre is immediately identifiable regardless). After all, those aforementioned games weren’t the first ones to have open-world exploration or crafting elements, they were simply the ones to streamline and evolve those mechanics in a fresh new way that was also more fun to play. Sure, there are plenty of imitators trying to capitalize on the massive success of Breath of the Wild or Minecraft, but not every game is trying to copy everything wholesale from those breakout hits, but instead have been iterating on their key concepts. ![]() Since as far back when video games became commonplace in households, there have always been historical titles that set a new trend in iterations and imitators of their revolutionary mechanics nearly every decade can be pinpointed to the game that revolutionized a genre, and the hundreds of follow-ups trying to follow up on the hottest new trend: the ’90s with its 2D mascot platformers, the 2000s with open world crime simulators, the 2010’ with First Person Shooters…the list goes on.Īrguably, the current decade has seen a lot more variety in different games and genres.
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