You can finish the game with ♥♥♥♥-skulls, but it will be incredibly harder than just having luck and getting something strong early-onīut the input of the player on the overall game is way too weak, What will carry your run is up to chances and player-skill come only second, The game is basically focused a lot more on RNG than player's skill or dedication, The game wouldn't change that much, ressources would scales with difficulty and your runs would be differents You're both expressing fear of change, but do you really want the game to stay the exact-same instead of trying to refine it? I DO think the skull system needs work, but your suggestion is definitely not the way to go. The entire flow of the game would change. This isn't a simple "difficulty control" issue. The way skulls work in this game, if upgrades were permanent it would change the entire flow of the game. Originally posted by 76561197968672499:I have played a TON out of hades, the comparison is not equal. Right now, you only need 1 upgraded and you never need to swap until the end of the game if you have the right items to go with it, thus bringing back the issue of bones door being worthless door after act 3.5 I rather they just make upgrading easier/faster but also create some kind of passive for having fully upgraded skull in your inventory, giving you permanent stat or something based on spd/bal/pwr archetype. It will be a massive pain to balance the game around it just to satisfy a portion of the players who just enjoy being fully decked at the start of a rogue-lite. Skul isn't really a game made to be speed run either so difficulty-based ascension type isn't good. Right now, you consistently get to your final tier by 3.5 if you take the bone door which, in term of pacing, is quite good to prevent you from just steamrolling through the game with the huge upgrade benefits. With more expensive skulls spawning, you take less and less bone door. Once you upgrade the skull, you never take the bones door ever again if you can solo carry all the way to the end with it. From that point, you just visit only the treasure and money door over and over and fully deck yourself all the time, restocking through the RNG with no problems.Įven if we allow the upgraded stuff to spawn in a higher tier, it results in the same issues. The bone doors become worthless after you get one of the bones you enjoy playing. Not a fan of permanent upgrade because then it results in what happened with the Early Access. ![]() It would not only give a much better feeling of progression and satisfy players who likes using certains skulls and want to make them strong as they can be,īut it would also satisfy both players who wants more challenges,Īnd players who want a more tailored to their needs experience The player should get more difficulty-customizations and ressources scaling with difficulty Skull-upgrades should be permanent, and to balance it out, Grind to get ressources > unlock powerful permanent upgrades > need more ressources > increase the difficulty of the game > grind to get ressources The more you advance in the game, the more ressources you'll need to upgrade your weapons and stats, which encourage the player to progressively turn-up the difficulty as you get more rewards as the difficulty of the game increase In Hades you can upgrade your weapons, it take somes ressources a bit of grinding,Īnd thoses weapons becomes much-stronger as a result, but the game keep it balanced by letting the player choose how difficult he want the game to be once he's finished it at least once and by making the grind harder ![]() ![]() ![]() Here's another Rogue-Lite which has permanent upgrades for it's weapon and stats, and manage to keep it balanced, Hades I'm sorry but to get my point across i'll have to talk about another game Just give the player more control over the difficulty I also saw somes players worry about balances if thoses upgrades were to be permanents,Īnd i think they're not seeing the obvious solution: Invested so much just to upgrade it was reset to a basic oneĪnd i saw here other-players expressing that they also thoughts Skull-Upgrades should be permanents Yet i was deeply disappointed when i realized that my cool-looking Alpha-Werewolf i I thought it was awesome that you could upgrades thoses skulls,Īnd their appearances would change to reflect their level of upgrades, Very cute design, interesting mecanics, pretty challenging gameplay, I started playing the game recently and it's a fun rogue-like,
0 Comments
Leave a Reply. |